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Tried different Nvidia drivers with and without the fix and simply loves to crash. Hope this helps! The game just simply refuses to work on Windows It will crash all over the place. If I set my desktop resolution to a 3D supported resolution via the nvidia control panel, then run the game, ctrl-t turns on stereoscopy. I managed to get the 3D to kick in for this game without changing the profile. Thanks for the mod! This game looks groovy in 3D. Do we have any other methods to force fullscreen in games like this? Any clues about what can it be? Not sure if it's an OS or video card issue. Tried every resolution and config available and it just wont start in 3D.
#Ffxiv nude mod with nipples update#
You no longer have to search for the model folders or wait till I update the hashdb to see new models!I can't get 3D to work at all with lightning returns. With this version, one of the first data viewers have been added. I'm still tweaking and experimenting to get the right image, but this brings objects a bit more closer to how they appear in-game. Finally both the normal render and the blurred render are combined into a single image using a blend function in another shader. The glow texture is than blurred using a Gaussian Blur shader, giving a fade effect.īecause this creates pixels in areas where the glow may be blocked, the glow will bleed into obstructing objects This gives the hint that they are doing something similar. Next, I only render the pixels that will glow, also storing it in a texture. Using our friend ADS-chan, here are some fancy screenshots! Final Fantasy XIII nudeįirst, I render the model normally, filling in the glow areas as well. Things like the embers on Ifrit, the lines on ADS, and more commonly all the glowing disco-tech the Allagan architects are fond of. This section is used to create the appearance of light that appears to glow from within the model. I use the first two columns to mix in the proper colors of the model as close as I can guess the formulabut I never took on the third column.
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The Y axis of the table is accessed using the alpha value of the normal map, allowing artists to set any part of the skin various colors in different spots. As you may or may not know, one of the key parts to rendering game models is a 4x16 color table that lets the game's renderer mix in new colors, as well as perform various effects. Anyway, here are some fully armoured characters to give an idea. I'm still figuring out an issue with Miqo'te, Au Ra, and other models. You can also change the equipment on the model, which will default to smallclothes if unset. This is an earlier screenshot no equipmentbut it gives an idea what you can do.
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Race, hair, face, and equipment options are changeable. You can modify the hair, highlight, and eye color of the character. Here is a preview of the character viewer so far. Over time I slowly implemented the things needed to create one. One of the big features people have been begging me to create was a character builder or an outfitter. If you can't open the application, download the latest 64bit Java JRE, as you may have only the 32bit version installed. PS: I've stopped packaging the 32bit version. To find the EXD, you will have to scroll through each exh and then behind the scenes the exds get added.
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Using reference files in the game, I've made a EXH, Music, and Maps hash finder that will let you get the filenames right on patch day. Finally I added three hash finders to the tools menu. I only found a single bug with DAT generation music injection so if you find one with normal swapping, email me. I have also fixed bugs in the model viewer UI mainly searching and not being able to select thingsand of course the music swapper. Each item looks different hands on different spots but in my viewer it showed ALL the hands.
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This was because my application wasn't "hiding" the various "parts" of the model. You may have noticed when looking at a "Pince-Nez" or certain monsters that they looked wrong.
#Ffxiv nude mod with nipples code#
Free her from her mortal coil? Pinata downloadĭo you want to kill her?Anyway due to another friend's FFXIV related project, I decided to take a look at the code again and implement some key features, as well as address a backlog of bugs that people were reporting mainly the music swapper. Originally posted by Go Towards The Light. Serious Waifu material there.įree the mods. Last edited by Mikasa Ackerman 19 Apr, pm. But those won't match the level of graphics SE poured into the game I just want to free those nipples, and butt.įree Vanille from her mortal coil. A tangent is to the radius that shares the point of tangency Home Discussions Workshop Market Broadcasts.